The Culture of Gaming and The Influence Of Technology On Education

We constantly live in a fast pacing world where new gadgets and technologies hit the markets every day, new games and updates are created, the quantity of information is huge and schools, the educational system in most countries, they don’t keep up to say the least.

If we go by the they believe that games will be implemented in the near future in schools and that will greatly improve the quality of studying by making it also more fun and less dogmatic like today. All we get in most schools are lectures of information that can be very easily googled.

There are exceptions like the new model of schooling in Finland where after a very impactful reform, children in schools are taught so solve problems, to create projects in which they use history, economics, geography, math, science and other disciplines to solve issues or to learn values such as cooperation instead of competition, experimentation as a way to open up to new possibilities. Play time is the core on which the education system is based upon and it is viewed as very valuable.

Some of the gaming leading companies also create games with the purpose of exploring a person’s abilities and skills launching games that help to create a new form of culture and education such are strategy games MMORPG’s and MMO’s which are very famous and have huge numbers of gamers playing them every day.

Children and adults spend hours playing games, while we play we are so focused that we forget to drink, eat and sleep, which is not so bad if done in moderation. Children should be helped to learn how to engage in such games without over doing it, that is why parental involvement is important. But that is not a negative, everything we do in life needs moderation, all the good things if we over do them, end up being harmful. So gaming is beneficial when done in proper doses and it can be educational, it can help to learn values, skills and give us knowledge. Most games today have social aspects and interactions between real players. Games teach children and adults in a fun environment.

Even Winnicott D. (the psychologist) wrote a book about “Playing and Reality” which is still very valid to this day. Winnicott considered that playing was the key to emotional and psychological well-being. By “playing,” he meant not only the ways that children of all ages play, but also the way adults “play” through making art, or engaging in sports, hobbies, games and more. At any age, he saw play as crucial to the development of authentic selfhood, because when people play they feel real, spontaneous and alive, and keenly interested in what they’re doing. He thought that insight in psychoanalysis was helpful when it came to the patient as a playful experience of creative, genuine discovery. Winnicott believed that it was only in playing that people are entirely their true selves.

We best learn while playing, gaming is the platform in which we humans of the 21st century use to learn and have fun. It is time for schools to implement this so that they are truly a place for learning and not just a system that lectures us into a bundle of useless information.

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